AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps on iOS in Mexico Q2 2024
Discover the performance of the top five hack and slash games on iOS in Mexico during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top five hack and slash applications on iOS in Mexico showcased varied performance metrics across downloads, revenue, and weekly active users. Here’s a closer look at how each app fared according to Sensor Tower data.
Solo Leveling:Arise from Netmarble Corporation, launched in early May 2024, saw a strong start. In its debut week, downloads peaked at around 19.7K, while revenue hit approximately $23K. However, both metrics experienced a decline over the quarter, with downloads dropping to about 1.4K and revenue decreasing to roughly $2.7K by the end of June. Despite the fall in downloads and revenue, weekly active users remained relatively stable, fluctuating between 16.2K and 18.5K.
Hades - NETFLIX by Netflix, Inc. showed modest performance. The app's downloads started at 762 in early April and dipped to around 206 by the end of June. Revenue was negligible, with a small spike of $18 in mid-June. Weekly active users saw a steady decline from 4.3K at the beginning of April to about 2.3K by the end of June.
Devil May Cry: Peak of Combat by YunChang Games had a consistent performance. Downloads started at 373 in early April and saw a slight increase to 131 by the end of June. Revenue showed minor fluctuations, starting at $482 and ending at $73. Weekly active users remained stable, hovering around the 3K mark throughout the quarter.
Disney Mirrorverse from Kabam Games, Inc. had a steady quarter. Downloads were relatively low, starting at 181 and ending at 133. Revenue saw a slight increase, starting at $271 and peaking at $444 in the final week of June. Weekly active users showed minor fluctuations, starting at 883 and maintaining around 600 to 700 users by the end of June.
MARVEL Future Fight by Netmarble Corporation, launched in 2015, continued to perform well. Downloads were modest, starting at 209 and ending at 33. Revenue showed a significant spike in late April, reaching $6.8K, before stabilizing around $700 by the end of June. Weekly active users remained consistent, fluctuating between 3K and 4K throughout the quarter.
For more detailed insights on app performance, visit Sensor Tower.